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Rebel Sp. z o.o.
Zug um Zug Weltreise
German
Description
Ticket to Ride Rails & Sails expands the familiar Ticket to Ride experience onto a global scale. For the first time routes span not only land but also oceans. Trains and ships are used side by side creating new strategic possibilities across a worldwide map.
As usual players begin with tickets showing two cities. Over the course of the game you collect colored cards and use them to claim routes on the board placing either train or ship tokens and scoring points. When any player has six or fewer tokens remaining every player takes two final turns and then the game ends. Completed tickets score points while incomplete ones lose points.
Rails & Sails changes the classic formula by introducing separate decks for train cards and ship cards with all wild cards placed in the train deck. At the start of the game three cards from each deck are revealed. When drawing cards you choose which deck to draw from and replace the open card with a card from either deck. Each deck is shuffled separately when empty.
Token management also offers new flexibility. At the beginning each player chooses their own mix of train and ship tokens. To claim a train route with rectangular spaces you must play train cards or wilds and place train tokens. To claim a ship route with oval spaces you must play ship cards or wilds and place ship tokens. Some ship cards show two ships and allow covering one or two spaces. During the game you may also swap train tokens for ships or vice versa at the cost of one point per token exchanged.
Some tickets show tour routes with multiple cities. If you build the exact route shown you score more points than if you simply connect all the listed cities. These tickets reward precise planning and long term network building.
Each player starts the game with three harbors. If you connect to a port city you may place one harbor there provided no harbor is already present. To do so you must discard two train cards and two ship cards of the same color all bearing the anchor symbol. At the end of the game you lose four points for each harbor not placed. Each placed harbor scores between ten and forty points depending on how many completed tickets include that port city.
The game includes a double sided board with one side showing the world map and the other depicting the Great Lakes of North America. Starting resources and certain rules differ between the two sides providing additional variety and replay value.
Properties
| Boardgame Category: | Familienspiel, Familygame, Kooperativ |
|---|---|
| Complexity (Scale 1-5): | 2.4 |
| Game Designer: | Alan R. Moon |
| Game Mechanism: | Connections, Hand Management, Network and Route Building, Open Drafting, Set Collection |
| Max. amount of players: | 5 |
| Max. duration: | 120 Minuten |
| Min. amount of players: | 2 |
| Minimum age: | 10+ |
| Optimal amount of players: | 4 |
| Spieldauer von: | 60 Minuten |
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