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Pegasus Spiele
Corrosion (Deep Print Games)
German
CHF 39.90
Description
The air is thick with steam and every decision corrodes faster than expected. Corrosion is a deep strategic game about industrial efficiency impermanence and perfect timing. You manage your own factory build layered scoring and production engines and race against time as machines and gears slowly rust away.
At the heart of the game lies a constant tension between growth and decay. By playing engineer cards you gain new machines recruit skilled engineers and lay the foundation for powerful scoring combinations. Other players may copy your action by playing an engineer of the same suit with a higher grade making every move resonate across the table and demanding careful foresight.
Alternatively you can turn your corrosion wheel activating your factory. Machines produce engineers return to your hand and new tactical options emerge. Yet progress always comes at a cost as older gears and machines corrode and are removed. Rely too long on outdated technology and your engine will collapse under its own rust.
True mastery comes from knowing when to evolve. Chrome gears and rustproof machines allow you to preserve powerful systems and transition smoothly into the next phase of your factory. Corrosion rewards flexible minds who adapt shift strategies and rebuild their engines with elegance. Static plans decay just like untreated metal.
The end of the game is triggered when the supply of special points or awards runs out revealing who managed time and transformation most effectively. Corrosion is designed for players who enjoy complex systems meaningful interaction and strategic pressure. Build smart invest early and prove that your factory can outlast the corrosion of time.
Main components and key properties
• Strategic engine building game with a decay driven core mechanic
• Individual factory boards for each player
• Engineer cards used to build and copy actions
• Central corrosion wheel managing time and production
• Machines and gears that rust and are removed over time
• Chrome gears and machines for long term efficiency
• High player interaction through action copying
• Smooth transitions between evolving production engines
• Game end triggered by depletion of points or awards
• High replay value through varied strategic paths
Properties
| Boardgame Category: | Kennerspiel, Kompetitiv, Strategygame |
|---|---|
| Complexity (Scale 1-5): | 3.3 |
| Game Designer: | Stefan Bauer (I) |
| Game Mechanism: | Action Retrieval, Contracts, Deck, Bag, and Pool Building, Follow, Hand Management, Increase Value of Unchosen Resources, Open Drafting, Rondel, Solo |
| Max. amount of players: | 4 |
| Max. duration: | 120 Minuten |
| Min. amount of players: | 1 |
| Minimum age: | 12+ |
| Optimal amount of players: | 2 |
| Spieldauer von: | 60 Minuten |
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