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Grand Gamers Guild
Endeavor Deep Sea
English
CHF 59.90
In stock and ready to ship
ive into the modern era where the vast interconnected oceans of our planet have become one of the last great frontiers to explore. Endeavor Deep Sea builds on the legacy of the acclaimed Endeavor series and tells a new story of research responsibility and hope. Instead of building empires you lead an independent research institute with a clear mission to understand protect and preserve the ocean for future generations.
At the heart of the game is the development of your institute. You recruit specialized field experts whose abilities allow you to explore new marine regions research dive sites publish important scientific papers and launch conservation initiatives. Every decision shapes your strategy while also affecting the fragile balance of marine ecosystems.
As you expand your expertise and grow your team new opportunities emerge to dive deeper into the mysteries of the sea. The game constantly reinforces the idea that knowledge carries responsibility. The actions your institute takes today can define the health of the oceans tomorrow and help secure a sustainable future for the planet.
Endeavor Deep Sea is set in a new era of nautical discovery and features streamlined elegant rules that will feel familiar to fans of the original game. At the same time it introduces enough new ideas and mechanics to challenge even experienced players. Each session unfolds dynamically and tells its own story of progress and preservation.
Take the lead explore the depths and shape a sustainable future for the world’s oceans.
Main components and key features
Standalone strategy game set in the modern ocean world
Players lead a research institute focused on sustainability
Recruitment of experts with unique abilities
Exploration research publishing and conservation as core actions
Evolution of the classic Endeavor gameplay
High replay value through dynamic game flow
| Boardgame Category: | Kennerspiel, Kooperativ, Strategie |
|---|---|
| Complexity (Scale 1-5): | 2.9 |
| Game Designer: | Carl de Visser |
| Game Mechanism: | Action Points, Action Retrieval, Campaign Game, Chaining, Cooperative Game, End Game Bonuses, Grid Coverage, Map Addition, Mission, Modular Board, Scenario, Solitaire Game, Tech Tracks, Tech Trees, Variable Set-up |
| Max. amount of players: | 4 |
| Max. duration: | 120 Minuten |
| Min. amount of players: | 1 |
| Minimum age: | 10+ |
| Optimal amount of players: | 3 |
| Spieldauer von: | 60 Minuten |
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