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Wizards of the Coast
D&D: RPG Adventure Journeys Through the Radiant Citadel
English
CHF 49.90
A radiant light shines through the Ethereal Plane revealing a place where legends begin. Journeys through the Radiant Citadel is an invitation to thirteen standalone adventures that celebrate variety depth and emotional storytelling. Each adventure is tied to the Radiant Citadel a magical city that serves as a crossroads between cultures dangers and hope across the multiverse.
This collection guides play groups through richly detailed lands filled with wonder conflict and discovery. Designed for character levels one to fourteen each adventure can be played on its own or woven seamlessly into an ongoing campaign. Every story carries its own tone ranging from whimsical and uplifting to dark and foreboding offering space for heroism diplomacy and meaningful choices.
The Radiant Citadel itself is more than a location. It is a living meeting place where travelers from countless worlds gather to share traditions seek aid and call for heroes. From this shining hub pathways open to distinct regions that can easily be placed within any existing campaign world or one of your own creation.
The book also expands the game with new creatures detailed maps and inspiring narrative tools. Dungeon Masters gain flexible resources to craft unforgettable journeys while every party can find stories that match their preferred style. Journeys through the Radiant Citadel is a celebration of creativity diversity and the power of shared adventures.
Step into the Citadel follow the call of the light and choose where your journey will lead.
Main components and key features
• Collection of thirteen standalone adventures
• Designed for character levels one to fourteen
• Introduces the Radiant Citadel on the Ethereal Plane
• Each adventure playable alone or within a larger campaign
• Easily adaptable to any existing or custom setting
• Wide range of tones from light hearted to dark
• Eleven new monsters to enrich encounters
• Dedicated maps and locations for every adventure
| Boardgame Category: | Kooperativ |
|---|---|
| Game Designer: | Stephanie Yoon |
| Game Mechanism: | Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Primarily d20), Level Based (Earn XP and level up), Point Based (allocate points to get skills, powers, etc), Progression Tree (Skills, professions, magic…, Race Based (Player Race/Species affects gameplay), Random Attribute Generation (during Character Creation), Skill Based (buy or gain skills) |
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