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Wizards of the Coast
D&D: RPG Adventure Fizban's Treasury of Dragons
English
Description
Straight from the dragon’s mouth comes ancient truth. Fizban’s Treasury of Dragons is the definitive guide to dragons in the worlds of Dungeons and Dragons. Magic power myth and history converge in a book designed to inspire both Dungeon Masters and players. Your guide is Fizban the Fabulous archmage war hero divine avatar and delightfully unreliable narrator leading you through the mysteries of dragonkind with wit and wisdom.
This volume explores the differences between red and gold dragons explains dragonsight and reveals how draconic magic shapes entire worlds. Learn how hoards focus arcane power how lairs evolve and why dragons are far more than monsters. They are living nexuses of cosmic forces whose choices can reshape a campaign.
Players gain a trove of new options to embody draconic power while Dungeon Masters unlock a rich set of tools to craft dragon driven encounters adventures and epic storylines. New creatures divine aspects detailed hoard mechanics and evocative maps bring dragons to life as commanding presences at the table.
This is not a simple collection of lore. It is a foundation. Whether you are a dragonslayer a scholar or one who carries dragon blood Fizban’s Treasury of Dragons adds depth weight and awe to your game.
Enter the treasury listen to Fizban’s tales and bring dragons to your table as they were meant to be magnificent terrifying and filled with magic.
Main components and key features
• Comprehensive dragon reference for Dungeons and Dragons fifth edition
• Introduces gem dragons to fifth edition
• Explores the First World and the roles of Bahamut and Tiamat
• New player options including draconic ancestries subclasses feats and spells
• Extensive tools for Dungeon Masters to build dragon themed adventures
• In depth rules for lairs hoards and dragon magic
• New lair maps and encounter guidance
• Complete dragon bestiary with new dragons god aspects and related creatures
Properties
| Boardgame Category: | Kooperativ |
|---|---|
| Game Designer: | Adam Lee |
| Game Mechanism: | Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Primarily d20), Level Based (Earn XP and level up), Point Based (allocate points to get skills, powers, etc), Progression Tree (Skills, professions, magic…, Race Based (Player Race/Species affects gameplay), Random Attribute Generation (during Character Creation), Skill Based (buy or gain skills) |
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