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Wizards of the Coast
D&D RPG Adventure Eberron: Rising from the Last War
English
CHF 39.90
No longer available
Magic powers invention and the scars of war still shape every horizon. Eberron Rising from the Last War invites you into a world where pulp adventure meets noir mystery and arcane technology fuels a fragile future. Airships rule the skies lightning rails connect nations and every choice echoes through politics ambition and survival.
This campaign sourcebook provides everything players and Dungeon Masters need to begin immediately. Easy to use locations and detailed maps bring floating castles towering cities and secret districts to life. Sharn the city of towers stands as a vibrant crossroads of intrigue commerce and danger. Beyond it lies the Mournland a mist shrouded wasteland where magic itself was broken and the memory of war refuses to fade.
Eberron thrives on the fusion of magic and invention. As an artificer you craft wonders that blur the line between spell and machine. Group patrons give the entire party a shared background rooting them deeply in the world. New races and subraces including dragonmarks grant characters unique identities and powerful narrative hooks.
For Dungeon Masters this book is a rich toolbox for building campaigns filled with moral ambiguity political tension and cinematic action. New monsters born from the horrors of war challenge heroes and make every encounter matter. Eberron is a world in transition waiting for your decisions to shape what comes next.
Step into a future of magic and industry choose between peace and renewed conflict and forge your own legend.
Main components and key features
• Complete campaign setting for Dungeons and Dragons fifth edition
• Detailed portrayal of Eberron and its post war landscape
• Iconic locations including Sharn and the Mournland
• Ready to use maps for cities castles and adventure sites
• Introduction of the Artificer class
• Group patron system for shared party backgrounds
• Sixteen new race and subrace options including dragonmarks
• New monsters and threats born from Eberron’s wars
| Boardgame Category: | Kooperativ |
|---|---|
| Game Designer: | Rodney Thompson |
| Game Mechanism: | Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Primarily d20), Level Based (Earn XP and level up), Point Based (allocate points to get skills, powers, etc), Progression Tree (Skills, professions, magic…, Race Based (Player Race/Species affects gameplay), Skill Based (buy or gain skills) |
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